1. Home
  2. Vol 4, No 2 (2020)
  3. Nuzuli Rahmatillah

The analysis of cognitive restructuring techniques effectiveness to reduce the online game addiction

  • Abstract Views: 1461
  • PDF Downloads: 55
  • September 29, 2020
Corresponding Author

Keywords:

Online game addiction, CBT cognitive restructuring counseling techniques.

Abstract

In schools there are still many students who experience academic disorders such as lazy learning, often neglecting assignments, often skipping school, this is because one of them is because students are addicted to playing online games. This study aims to analyze the effectiveness of cognitive behavioral therapy (CBT) counseling with cognitive restructuring techniques to reduce online game addiction behavior of students. This research is a quantitative study with a quasi-experimental method. The population in this study were students who were addicted to online games. Sampling using a purposive sampling technique, so that the subjects in the experimental group were 8 students and the control group was 8 students. Data collection was done using online game addiction scale that has been tested for validity and reliability. Data analysis using score gain testing. The results showed that CBT cognitive restructuring techniques were effective in reducing online game addiction on students. The CBT cognitive restructuring techniques are effective in reducing online game addiction on students.

Full Text:

References

Aristoteles, Rini, P. S., & Poddar, S. (2020). The correlation between frequency of playing online games and teen communication on nursing students in STIKes Muhammadiyah Palembang. Enfermería Clínica, 30, 1–5. https://doi.org/https://doi.org/10.1016/j.enfcli.2019.11.014

Christie, G. I., Shepherd, M., Merry, S. N., Hopkins, S., Knightly, S., & Stasiak, K. (2019). Gamifying CBT to deliver emotional health treatment to young people on smartphones. Internet Interventions, 18, 100286. https://doi.org/https://doi.org/10.1016/j.invent.2019.100286

Derevensky, J. L., Hayman, V., & Lynette Gilbeau. (2019). Behavioral Addictions: Excessive Gambling, Gaming, Internet, and Smartphone Use Among Children and Adolescents. Pediatric Clinics of North America, 66(6), 1163–1182. https://doi.org/https://doi.org/10.1016/j.pcl.2019.08.008

Dieris-Hirche, J., Pape, M., te Wildt, B. T., Kehyayan, A., Esch, M., Aicha, S., … Bottel, L. (2020). Problematic gaming behavior and the personality traits of video gamers: A cross-sectional survey. Computers in Human Behavior, 106, 106272. https://doi.org/https://doi.org/10.1016/j.chb.2020.106272

Espil, F. M., & Houghton, D. C. (2018). Chapter 5 - Cognitive Restructuring About Tics (J. F. McGuire, T. K. Murphy, J. Piacentini, & E. A. B. T.-T. C. G. to T. and M. of Y. with T. S. and T. D. Storch, eds.). https://doi.org/https://doi.org/10.1016/B978-0-12-811980-8.00005-4

Harwood, S., & Eaves, S. (2020). Conceptualising technology, its development and future: The six genres of technology. Technological Forecasting and Social Change, 160, 120174. https://doi.org/https://doi.org/10.1016/j.techfore.2020.120174

Karekla, M., Georgiou, N., Panayiotou, G., Sandoz, E. K., Kurz, A. S., & Constantinou, M. (2020). Cognitive Restructuring vs. Defusion: Impact on craving, healthy and unhealthy food intake. Eating Behaviors, 37, 101385. https://doi.org/https://doi.org/10.1016/j.eatbeh.2020.101385

Kerwin, S., & Bopp, T. (2014). Exploring cognitive restructuring: A multi-foci leadership perspective. Sport Management Review, 17(3), 277–291. https://doi.org/https://doi.org/10.1016/j.smr.2013.11.005

Kim, S. M., Han, D. H., Lee, Y. S., & Renshaw, P. F. (2012). Combined cognitive behavioral therapy and bupropion for the treatment of problematic on-line game play in adolescents with major depressive disorder. Computers in Human Behavior, 28(5), 1954–1959. https://doi.org/https://doi.org/10.1016/j.chb.2012.05.015

Kolstee, J., Holt, M., Jin, J., Hammoud, M. A., Degenhardt, L., Maher, L., … Prestage, G. (2020). Characteristics of gay and bisexual men who rarely use HIV risk reduction strategies during condomless anal intercourse: Results from the FLUX national online cohort study. PLoS ONE, 15(6). https://doi.org/10.1371/journal.pone.0233922

Magistretti, S., Dell’Era, C., & Verganti, R. (2020). Searching for the right application: A technology development review and research agenda. Technological Forecasting and Social Change, 151, 119879. https://doi.org/https://doi.org/10.1016/j.techfore.2019.119879

Mastroleo, N. R., Humm, L., Williams, C. M., Kiluk, B. D., Hoadley, A., & Magill, M. (2020). Initial testing of a computer-based simulation training module to support clinicians’ acquisition of CBT skills for substance use disorder treatment. Journal of Substance Abuse Treatment, 114, 108014. https://doi.org/https://doi.org/10.1016/j.jsat.2020.108014

Muroff, J., & Robinson, W. (2020). Tools of Engagement: Practical Considerations for Utilizing Technology-Based Tools in CBT Practice. Cognitive and Behavioral Practice. https://doi.org/https://doi.org/10.1016/j.cbpra.2020.01.004

Rodda, S. N., Merkouris, S., Lavis, T., Smith, D., Lubman, D. I., Austin, D., … Dowling, N. A. (2019). The therapist experience of internet delivered CBT for problem gambling: Service integration considerations. Internet Interventions, 18, 100264. https://doi.org/https://doi.org/10.1016/j.invent.2019.100264

Taquet, P., Hautekeete, M., & Gorgeu, É. (2014). Cognitive, emotional, and behavioral determinants involved in the use of video games: Towards a better understanding of excessive gaming for CBT interventions. Journal de Thérapie Comportementale et Cognitive, 24(2), 53–62. https://doi.org/https://doi.org/10.1016/j.jtcc.2014.02.001

Taquet, P., Romo, L., Cottencin, O., Ortiz, D., & Hautekeete, M. (2017). Video Game Addiction: Cognitive, emotional, and behavioral determinants for CBT treatment. Journal de Thérapie Comportementale et Cognitive, 27(3), 118–128. https://doi.org/https://doi.org/10.1016/j.jtcc.2017.06.005

Wartberg, L., Kriston, L., & Thomasius, R. (2020). Internet gaming disorder and problematic social media use in a representative sample of German adolescents: Prevalence estimates, comorbid depressive symptoms and related psychosocial aspects. Computers in Human Behavior, 103, 31–36. https://doi.org/https://doi.org/10.1016/j.chb.2019.09.014

Weinstein, A. M. (2010). Computer and video game addiction – a comparison between game users and non game users. The American Journal of Drug and Alcohol Abuse, 36, 268-276. doi: 10.3109/00952990.2010.491879

Weinstein, A. M. (2010). Computer and video game addiction – a comparison between game users and non game users. The American Journal of Drug and Alcohol Abuse, 36, 268-276. doi: 10.3109/00952990.2010.491879 (diakses Oktober 2011).

Young, K. S. (1999). Internet addiction: symptoms, evaluation, and treatment. Innovations in Clinical Practice (Volume 17) by L. VandeCreek & T. L. Jackson (Eds.), Sarasota, FL: Professional Resource Press.

Young, K. S., & Abreu, C. N. D. (2011). Internet Addiction: A Handbook and Guide to Evaluation and Treatment. Canada: John Willey & Sons, Inc.

Refbacks

  • There are currently no refbacks.